Chapter 1 of 8
From Card Game to Symbolic Map: Where Tarot Comes From
Step behind the mystique of tarot to see how a simple 15th‑century card game evolved into today’s 78‑card symbolic system used for reflection and insight. Along the way, you’ll separate well-loved myths from what historians actually know about tarot’s origins.
Step 1: What Is Tarot, Really?
Tarot Today
Today, tarot usually means a 78-card deck used for reflection, insight, or sometimes divination. It has 22 Major Arcana cards and 56 Minor Arcana cards in four suits, like regular playing cards.
Tarot Long Ago
Historians see tarot first as a card game. The earliest records are from 15th-century northern Italy, about 600 years ago. People used tarot to play a trick-taking game, not to tell the future.
What You Will Learn
You will learn how tarot grew from early playing cards, what history can prove, which origin stories are myths, and how tarot slowly became a symbolic tool for reflection.
Key Idea
Remember this core point: tarot started as a game. The mystical and occult meanings were added centuries later.
Step 2: Before Tarot – How Playing Cards Reached Europe
Cards Come From Elsewhere
Playing cards probably began in Asia, moved through the Islamic world, and only later reached Europe. They did not start in Europe.
Cards Reach Europe
By the late 1300s, written records show playing cards in Italy, Spain, France, and Germany. People were already playing card games long before tarot existed.
Early European Suits
Early European decks often had four suits. Italian and Spanish decks used swords, cups, coins, and batons. These cards were used for trick-taking games.
Tarot’s Place
Tarot is one branch of this larger family of European playing cards. It grew out of an existing card game culture, not from a sudden mystical event.
Step 3: The Birth of Tarot in 15th‑Century Italy
Where Tarot Begins
Tarot began in northern Italy in the 1400s, especially in cities like Milan, Ferrara, Bologna, and Florence. Surviving cards and records show it appeared in the early to mid‑1400s.
Early Names
Early tarot was called "trionfi" (triumphs) and later "tarocchi" in Italian. These words show it was seen as a special kind of card deck.
What Was New
Tarot kept the four suits and court cards of regular decks but added a set of trump cards with images like The Emperor, The Pope, The Wheel of Fortune, and Death.
Symbols of the Time
These images were based on Christian and social ideas familiar in the 1400s, not on secret Egyptian or magical codes. They reflected everyday beliefs and power structures.
Step 4: Tarot as a Trick‑Taking Game
Tarot as a Game
Early tarot worked like other trick‑taking games such as Hearts or Spades. Players played one card per round, and the highest card (or a trump card) won the trick.
Trump Cards
Tarot decks had four suits plus a group of trump cards. Any trump card could beat any regular suit card, giving players a powerful advantage when they held trumps.
An Imagined Round
If players lay down 10 of Cups, King of Cups, 3 of Swords, and The Sun (a trump), The Sun wins the trick, because in tarot games, trumps outrank all suit cards.
Still a Game Today
In parts of Europe, people still play tarot as a card game. For them, tarot is mainly about strategy and fun, not about divination or mystical insight.
Step 5: Spot the Game vs. Divination
Try this quick thought exercise to practice telling game use from divination use.
Read each situation and decide: is tarot being used as a game or for divination/self-reflection?
- Four friends in 1500s Bologna sit at a table, keep score, and argue cheerfully about who played a trump card too early.
- Your answer: game or divination?
- A person in 2026 shuffles a tarot deck alone, asks, "What should I focus on this month?", and pulls three cards, writing about how each card might relate to their life.
- Your answer: game or divination/self-reflection?
- A noble family in 1450 pays an artist to paint a luxury tarot deck with gold leaf, showing members of the family as some of the cards.
- Your answer: game, art, or divination?
- A 19th‑century Paris café: someone lays out cards for a customer and explains what the symbols say about love and money.
- Your answer: game or divination?
Pause and answer in your own words. Then check yourself:
- In 1, tarot is clearly a game.
- In 2, tarot is used for personal reflection/divination.
- In 3, tarot is both a game and a piece of art/status, not divination.
- In 4, tarot is used for divination.
This shows how the same type of cards can be used in very different ways, depending on time, place, and intention.
Step 6: Myths vs. What Historians Actually Know
Myth: Egyptian Origins
Some older writers said tarot came from ancient Egypt, holding secret wisdom. But there is no strong evidence. The earliest known tarot decks are from 15th‑century Italy, not Egypt.
Myth: Always Magical
Tarot was not always a secret book of magic. For centuries it shows up in game rules and payment records. Occult links to Kabbalah and astrology were added mostly from the late 1700s onward.
Myth: Always Forbidden
Tarot was not constantly banned as dangerous. Some areas restricted gambling in general, but tarot was widely played as a normal game.
What Historians Agree On
Historians agree tarot began as a game in 15th‑century Italy. Occult meanings grew later, mainly from the late 1700s to the 1900s. Modern decks mix old images with newer mystical systems.
Step 7: Quick Check – History or Myth?
Test your understanding of tarot’s origins.
Which statement best matches current historical evidence about tarot?
- Tarot began in ancient Egypt as a secret book of magic and was later turned into a card game.
- Tarot started in 15th‑century Italy as a trick‑taking card game, and mystical meanings were added centuries later.
- Tarot was invented in the 1900s by occult groups and then spread backward into history through forged decks.
Show Answer
Answer: B) Tarot started in 15th‑century Italy as a trick‑taking card game, and mystical meanings were added centuries later.
Surviving cards and documents show tarot appearing in 15th‑century northern Italy as a trick‑taking game. Occult and mystical meanings were mainly added from the late 1700s onward. There is no solid evidence for an ancient Egyptian origin or a 1900s invention with forged history.
Step 8: From Game to Symbolic System
Game and Art (1400s–1600s)
Early tarot was mainly a trick‑taking game. Wealthy families sometimes ordered fancy, hand‑painted decks. The images reflected religion, social order, and moral lessons.
Occult Layers (1700s–1800s)
From the late 1700s, occult writers in Europe began using tarot for divination and connecting it to astrology and Kabbalah. New meanings and spreads were invented.
Modern Decks (Early 1900s)
In the early 1900s, groups like the Golden Dawn shaped modern tarot. The Rider–Waite–Smith deck (1909–1910) gave all 78 cards clear scenes, making readings more visual and story‑like.
Symbolic Map (1900s–Today)
Today, many people use tarot as a symbolic map for self-reflection and personal growth. It combines game structure, historical art, occult ideas, and modern psychological views.
Step 9: Try a Simple 1‑Card Reflection (History‑Aware)
This activity lets you experience tarot as a symbolic tool, while remembering its history.
You do not need a real deck; you can imagine a card or look up an image online.
- Choose one card from the Major Arcana (for example, The Fool, Justice, or The Sun).
- Look at the image carefully for 1–2 minutes.
- Ask yourself three questions:
- Game view (1400s): If this were just part of a card game, what simple idea would it show? (Example: a powerful figure, a change of luck, a moral lesson.)
- Symbolic view (today): What feelings, memories, or ideas does this image bring up for you right now?
- History-aware view: How might your personal meaning be different from what a person in 15th‑century Italy saw in this card?
- Write a short paragraph (3–5 sentences) answering these questions.
This exercise helps you see two truths at once:
- Tarot has historical roots as a game and art object.
- Tarot can also be used today as a personal reflection tool, even if that was not its original purpose.
Step 10: Key Term Review
Use these flashcards to review important terms and ideas about tarot’s origins.
- Tarot (historical origin)
- A type of trick‑taking card game that began in 15th‑century northern Italy, using a deck with four suits plus a set of trump cards.
- Trick‑taking game
- A card game where players each play one card per round (a trick), and the highest card (or trump card) wins the round.
- Trump cards (Tarot)
- Special picture cards that outrank the regular suit cards in tarot games. Later called Major Arcana in modern tarot.
- Major Arcana
- In modern tarot, the 22 trump cards with strong symbolic images (for example, The Fool, Death, The Sun).
- Minor Arcana
- The 56 suit cards in a tarot deck, similar to regular playing cards, usually divided into four suits with numbers and court cards.
- Divination
- Trying to gain insight or information (often about the future or hidden things) through symbolic tools like tarot or other methods.
- Occult
- Related to hidden, mystical, or magical beliefs and practices. Occult writers in the 1700s–1800s added mystical meanings to tarot.
- Rider–Waite–Smith (RWS) deck
- A highly influential tarot deck created around 1909–1910 by Arthur Edward Waite and artist Pamela Colman Smith. It gave all 78 cards detailed scenes.
- Trionfi / Tarocchi
- Early Italian names for tarot decks and games. "Trionfi" means "triumphs" and refers to the trump cards.
- Historical vs. mystical origins
- Historical origins: tarot as a 15th‑century Italian card game. Mystical origins: later stories linking tarot to Egypt, magic, or secret wisdom, which lack strong evidence.
Key Terms
- Tarot
- A card deck and game that began in 15th‑century Italy; today also used as a symbolic tool for reflection and divination.
- Occult
- Relating to hidden or mystical beliefs and practices, including magic, astrology, and esoteric systems.
- Divination
- The practice of seeking insight or information through symbolic methods, such as tarot readings.
- Trump cards
- Special cards in a deck that outrank the regular suit cards; in tarot, these became the Major Arcana.
- Major Arcana
- The 22 trump cards in a tarot deck, each with a strong symbolic image, such as The Fool or The Sun.
- Minor Arcana
- The 56 suit cards in a tarot deck, similar to regular playing cards, divided into four suits with number and court cards.
- Symbolic system
- A set of images or signs that people use to represent ideas, feelings, or experiences; modern tarot functions as a symbolic system.
- Trionfi / Tarocchi
- Early Italian names for tarot decks and games; trionfi means "triumphs" and refers to the trump cards.
- Trick‑taking game
- A type of card game where players each play one card to a round (a trick), and the highest card or trump wins that round.
- Rider–Waite–Smith deck
- A widely used tarot deck from the early 1900s that gave each card a detailed picture, shaping modern tarot reading.