Chapter 7 of 10
Early Modernism: Cubism, Futurism, and the Shock of the New
Move into a century of rapid change where artists fracture space, capture speed and machines, and begin to question what a painting or sculpture even needs to represent at all.
From Post-Impressionism to the Shock of the New
A New Break with the Past
Around 1907–1914, artists began asking if art had to imitate what the eye sees at all. They moved beyond Post-Impressionist experiments into a deeper questioning of reality itself.
Two Key Movements
Two major movements led this early modernist shift: Cubism in France (Picasso, Braque) and Futurism in Italy (Boccioni, Balla). Both responded to rapid social and technological change.
A Transformed World
Industrialization, electric light, cars, planes, cinema, and mass media changed daily life. Trains and telegraphs shrank distances; factories and machines reshaped work and cities.
What They Wanted to Capture
These artists tried to show the fractured experience of modern life, the speed and violence of machines, and new ideas about time, motion, and perception.
Link to Earlier Movements
From Realism and Impressionism they kept modern subjects and movement; from Post-Impressionism and Symbolism they took bold color and rule-breaking. But they pushed so far that many viewers were shocked.
Cubism: Breaking Objects and Space Apart
What Is Cubism?
Cubism, developed in Paris around 1907–WWI by Picasso and Braque, rejected a single viewpoint. It broke objects and space into geometric planes and combined multiple views in one image.
Key Cubist Moves
Cubists: 1) broke forms into geometric planes, 2) showed multiple viewpoints at once, 3) flattened space so background and foreground interlock, 4) used muted color to stress structure.
Example: A Cubist Guitar
Instead of one angle, a Cubist guitar is sliced into flat shapes. You might see the sound hole from the front, the neck from the side, plus hints of table and wall woven into its form.
Analytical vs Synthetic Cubism
Analytical Cubism (1909–1912): fragmented, muted, complex planes. Synthetic Cubism (from 1912): larger shapes, brighter color, and collage with real materials on the canvas.
Redefining Space
Cubism turned space into a flat surface where different views and times overlap, instead of a deep window into a three-dimensional world. It questioned how we see and know objects.
Visualizing a Cubist Still Life
Traditional Still Life
Picture a bottle, glass, and newspaper on a café table. A Realist version uses clear outlines, stable perspective, and light and shadow to model solid objects in deep space.
Impressionist Comparison
An Impressionist version focuses on flickering brushstrokes, bright broken color, and the changing light on glass, liquid, and table, more than on precise outlines.
Analytical Cubist Version
Analytical Cubism fractures the bottle into overlapping planes, shows the glass rim from above and side at once, turns text into angled blocks, and flattens the tilted tabletop.
Synthetic Cubist Version
Synthetic Cubism might glue real newspaper for the paper, add wood-grain wallpaper for the table, then paint simplified bottle and glass shapes over these collaged materials in vivid color.
Viewer as Co-Creator
In Cubism, you must mentally reconstruct the scene. The artwork is a puzzle that invites you to piece together multiple views, making you an active participant in seeing.
Try It: Cubist Fragmentation Exercise
You can simulate Cubist thinking with a simple drawing or photo exercise.
Option A: Drawing (paper and pencil)
- Choose a simple object in front of you (a mug, shoe, or phone).
- Draw it from one angle for 30 seconds.
- Rotate the object slightly and draw over the same sheet, without erasing.
- Repeat 3–4 times, changing the angle each time.
- Add a few straight lines that cut across object and background.
Reflect:
- Where do the views overlap?
- Does the object feel more complex or confusing now?
- How is this different from a single-view drawing?
Option B: Photo Collage (phone or tablet)
- Take 4–6 photos of the same object from different angles and distances.
- Use a simple collage app or slide software.
- Crop the photos into rectangles and triangles.
- Overlap and rotate them so parts of each view intersect.
Reflect:
- Which parts of the object repeat?
- Do you still recognize the object?
- How has space changed compared to a single photo?
Write 3–4 sentences describing how your collage or drawing changes your sense of space and time in the image.
Futurism: Speed, Violence, and the Machine Age
Birth of Futurism
In 1909, Marinetti’s Futurist Manifesto in Paris called for a total break with the past. Italian Futurists embraced the raw energy of modern life rather than analyzing it calmly.
What Futurists Celebrated
Futurists praised speed, machines, engines, factories, electricity, crowded cities, and even violence and war, which they wrongly imagined as cleansing and heroic forces.
Futurist Artists
Key Futurist artists included Umberto Boccioni, Giacomo Balla, Gino Severini, and Carlo Carrà, who turned these ideas into radical paintings and sculptures.
Showing Movement Through Time
They used repeated outlines like film frames, diagonals and streaks for motion, fragmented bright color for energy and noise, and tilted, explosive compositions.
Subjects and Attitude
Unlike Cubist still lifes, Futurists showed busy streets, trains, dancers, and battles. Their art does not just show movement; it glorifies speed and the machine age.
Comparing a Cubist and a Futurist Approach
A Walker in the City
Picture someone walking across a city square. How would Cubist and Futurist artists treat this same scene very differently?
Cubist Version
A Cubist might break the figure and buildings into planes, show front and side views at once, use muted colors, and treat figure and background as equally important structures.
Futurist Version
A Futurist might repeat arms and legs along the path of motion, use strong diagonals, bright clashing colors, and blur boundaries between the body, air, and crowd.
Different Goals
Cubism analyzes and reconstructs form and space in a calm, intellectual way. Futurism tries to make you feel speed, power, excitement, and sometimes aggression.
Two Key Questions
Cubism asks: What is this object from all sides and over time? Futurism asks: What does this movement and speed feel like right now?
Thought Exercise: Modern Speed vs. Early 1900s Speed
Today, you experience speed through cars, high-speed trains, planes, and especially digital speed: instant messages, streaming video, social media feeds.
In the early 1900s, people were just getting used to:
- Cars and motorcycles in the streets
- Early airplanes
- Electric lights and fast factory machines
- Cinema for the first time
Imagine you are a Futurist artist in 1912, suddenly seeing a car race or a plane overhead.
Write brief answers to these prompts:
- Emotion: What emotions might you feel (fear, excitement, pride, anxiety)? Why?
- Visual Strategy: If you had to paint that emotion, what visual tricks would you use? (For example: repeated outlines, diagonals, color choices.)
- Modern Parallel: What modern technology today gives you a similar emotional jolt? How might you show that visually using Futurist ideas?
Try to connect your answers to specific visual choices: line, color, repetition, and composition.
Abstraction: Moving Away from Direct Representation
Toward Abstraction
Cubism and Futurism helped push Western art toward abstraction: art that does not directly represent visible objects, or reduces them to almost unrecognizable forms.
Roots of Abstraction
Abstraction grew from Impressionist light effects, Post-Impressionist structure and color, Symbolist inner worlds, and new scientific ideas about time and space, like Einstein’s relativity.
What Gets Abstracted
Cubism abstracts everyday objects such as guitars and bottles. Futurism abstracts movement and energy, like racing cars, crowds, and dancers, into lines, streaks, and repeated forms.
From Reality to Pure Form
Early Cubist and Futurist works still hint at reality, but by the 1910s some artists in Europe and Russia moved toward pure abstraction using only lines, shapes, and colors.
A New Question for Art
The key question shifted from copying appearances to asking what a painting or sculpture can do or express, even when it no longer looks like the visible world.
Check Understanding: Cubism vs Futurism
Answer this question to test your grasp of the core differences between Cubism and Futurism.
Which statement best captures a key difference between Cubism and Futurism?
- Cubism focuses on analyzing form and multiple viewpoints, while Futurism emphasizes speed, energy, and movement.
- Cubism only uses bright colors, while Futurism only uses black and white.
- Cubism is interested in machines and cities, while Futurism only paints quiet rural scenes.
Show Answer
Answer: A) Cubism focuses on analyzing form and multiple viewpoints, while Futurism emphasizes speed, energy, and movement.
Cubism breaks forms into geometric planes and shows multiple viewpoints to analyze objects and space. Futurism uses repetition, diagonals, and bright color to convey speed, energy, and the feeling of modern movement. Color rules and subject choices in options 2 and 3 are incorrect.
Review Key Terms: Early Modernism
Use these flashcards to review central concepts from this module.
- Cubism
- An early 20th-century movement (centered on Picasso and Braque) that fragmented objects into geometric planes, showed multiple viewpoints at once, and flattened space to question how we see and represent reality.
- Analytical Cubism
- The earlier phase of Cubism (about 1909–1912) marked by highly fragmented forms, muted colors, and complex overlapping planes that analyze an object’s structure.
- Synthetic Cubism
- A later phase of Cubism (from about 1912) that used simpler shapes, brighter colors, and collage materials like newspaper and wallpaper to build up images.
- Futurism
- An Italian movement launched in 1909 that glorified speed, technology, urban life, and often war, using repeated forms, diagonals, and bright color to show movement and energy.
- Abstraction
- Art that moves away from direct imitation of the visible world, simplifying or eliminating recognizable forms to focus on ideas, sensations, or pure visual elements like line and color.
- Multiple Viewpoints
- A Cubist strategy of showing an object from several angles (front, side, above) in a single image, suggesting experience over time rather than a single snapshot.
- Collage
- A technique, central to Synthetic Cubism, of attaching real materials (such as newspaper, labels, fabric, or wallpaper) to a surface and combining them with paint or drawing.
- Modernity
- The condition of life in rapidly industrializing and urbanizing societies, marked by new technologies, faster communication, and changing social structures, which deeply influenced early modernist art.
Key Terms
- Cubism
- An early 20th-century art movement that fragmented objects into geometric planes, showed multiple viewpoints at once, and flattened space to question traditional representation.
- Collage
- An art technique of assembling different materials (paper, fabric, photographs) onto a surface, often combined with paint or drawing.
- Futurism
- An Italian modernist movement starting in 1909 that celebrated speed, technology, and modern urban life, often using repeated forms and diagonals to suggest motion.
- Modernity
- The historical condition of rapid change in technology, industry, and society from the late 19th century onward, shaping new ways of seeing and representing the world.
- Abstraction
- Art that reduces or removes recognizable subjects, focusing instead on shapes, colors, lines, and ideas rather than direct imitation of visible reality.
- Synthetic Cubism
- The later phase of Cubism (from about 1912) that used simpler shapes, brighter colors, and collage elements to construct images.
- Analytical Cubism
- The early, more fragmented and muted phase of Cubism (around 1909–1912) that focused on analyzing and breaking down forms.
- Multiple Viewpoints
- A Cubist method of combining different angles of the same object within one artwork, suggesting experience over time.